I got on average 3 rounds of getting grabbed + punching him in the face before having to release my grappling hook to repair. I didn't time the whole fight, but even if it took longer overall to kill him, it was WAY more fun. He's going to swim-swim-swim as hard as he can for hundreds of meters across the map, but you re-engage much faster and the whole ride is exciting. It looks like punching does more DPS than drilling.īy far my favorite method! Because of the hook, you get into the action faster to begin with, and you can stay attached when he drops you. There was much more time than that spent on chasing the reaper down, just as with method two. I calculated that each round of grappling gave me about 9 to 11 seconds of drilling before he dropped me, and 8 rounds of this, for a total of 75 seconds of active drilling. This was hilarious but also way less effective. I loved going toe to toe with a reaper like this, but honestly the worst part was chasing him around to re-engage, without a grappling hook. It took 5 rounds, and 9-10 double-punches per round, for a total of ~47 punches to kill him. You then get out and repair about 20% damage to your prawn, then chase the reaper down again to repeat. When get grabs you, you get about 9 or 10 punches per arm (so 18-20 hits total) before he releases you. I have not counted how many regular knife strikes you would need.Īlright! A boxing match :) Getting the reaper's attention is tedious. EDIT: It takes 124 thermoblade strikes to kill a reaper. This is relatively low risk, doesn't require much tech (you can be early to mid-game and pull this off), and is very effective. The basic idea is you get the reaper's attention, stasis him, and then knife his face, repeating until dead. There are plenty of threads on this method already- but this was easy. METHOD ONE: Stasis Rifle + Knife (of course) Here are the methods I used and notes on their relative effectiveness. Naturally, Sammy was my first "test subject" for killing methods, and after learning a few things in my trial fights, I got hooked on the thrill of killing reaper leviathans and started keeping some informal stats on killing them. Nothing story related though.Īh, mining is so much more peaceful when you don't have to worry about reapers attacking your cyclops. Shutdown dont work here.Spoiler Warning: I talk about some advanced equipment in this post. Crater edge have infinite ghost leviathans with maximum agressivity, never go to places if the floor end in a vertical fall, with no more seafloor, you are leaving the map. Lost river have leviathans with space to repair safe, mountain, crash zone and dune biome have multiple leviathans and retreat from one could put you above the next. Seamoth perimeter defense work, but this vehicle dont have use in the search for kyanite. Shoot with the stasis rifle (beware miss), but vehicles gets affected and dont move. Silent running could help (see the sound sphere around your cyclops in your radar), stop (not shutdown) if they approach you, prepare to run if they detect you. Leviathans dont attack unpowered cyclops, but can attack you in the middle of repair, leaving the leviathan zone is imperative. Press the horn (style points) and hit a max speed, when the creature leave or you are at some distance from the enemy spawn point, shutdown the cyclops and repair. Bring extra power cells or recharge in a habitat powered by thermal or bioreactor. Shield module use a lot of power but make you invulnerable.
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